Shadow Greninja counters
waterdarkWater-type Female Grunt ยท slot 3Grunt
CP
5,691
Attack
406.1
x1.2 Shadow
Defense
170.6
x0.83 Shadow
HP
115
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Feint Attack / Night SlashBubble / Night SlashWater Shuriken / Night SlashFeint Attack / Aerial AceBubble / Aerial AceWater Shuriken / Aerial AceFeint Attack / SurfBubble / SurfWater Shuriken / SurfFeint Attack / Hydro PumpBubble / Hydro PumpWater Shuriken / Hydro Pump
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingSacred Sword | 7.277 | 100% | 5.0 s 1.1 charged | 86% HP left on average | |
| 2 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 5.592 | 100% | 5.5 s 1.1 charged | 81% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowergrassSolar Beam | 5.481 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 4 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.445 | 100% | 6.5 s 1.4 charged | 81% HP left on average | |
| 5 | fightingDouble Kick fightingSacred SwordrockStone Edge | 5.360 | 100% | 5.0 s 1.1 charged | 81% HP left on average | |
| 6 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 5.318 | 100% | 5.5 s 1.1 charged | 80% HP left on average | |
| 7 | dragonDragon Tail fightingUpper HanddragonClanging Scales | 4.854 | 100% | 6.5 s 1.4 charged | 79% HP left on average | |
| 8 | bugFury Cutter fightingSacred SwordbugX-Scissor | 4.750 | 100% | 5.0 s 1.1 charged | 79% HP left on average | |
| 9 | fightingLow Kick fightingFocus BlastbugX-Scissor | 4.696 | 100% | 5.5 s 1.1 charged | 78% HP left on average | |
| 10 | dragonDragon Tail groundEarthquakedragonOutrage | 4.671 | 100% | 7.9 s 1.6 charged | 78% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.670 | 100% | 5.5 s 1.1 charged | 78% HP left on average | |
| 12 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.639 | 100% | 5.5 s 1.1 charged | 76% HP left on average | |
| 13 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 4.542 | 100% | 7.9 s 1.6 charged | 77% HP left on average | |
| 14 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.405 | 100% | 5.5 s 1.1 charged | 76% HP left on average | |
| 15 | dragonDragon Breath dragonDragon PulseflyingFly | 4.319 | 100% | 6.5 s 1.4 charged | 76% HP left on average | |
| 16 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.184 | 100% | 5.5 s 1.1 charged | 75% HP left on average | |
| 17 | fightingKarate Chop fightingClose CombatrockRock Slide | 4.047 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatfairyMoonblast | 3.968 | 100% | 7.5 s 1.4 charged | 74% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.889 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 20 | flyingWing Attack flyingFlydarkPayback | 3.871 | 100% | 6.5 s 1.4 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.