Shadow Greninja counters
waterdarkWater-type Female Grunt · slot 3Grunt
CP
5,691
Attack
406.1
x1.2 Shadow
Defense
170.6
x0.83 Shadow
HP
115
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Feint Attack / Night SlashBubble / Night SlashWater Shuriken / Night SlashFeint Attack / Aerial AceBubble / Aerial AceWater Shuriken / Aerial AceFeint Attack / SurfBubble / SurfWater Shuriken / SurfFeint Attack / Hydro PumpBubble / Hydro PumpWater Shuriken / Hydro Pump
Best counters against Feint Attack / Night Slash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.714 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 6.714 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.222 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 4 | fightingLow Kick fightingFocus BlastbugX-Scissor | 5.025 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 5 | fightingCounter fightingUpper HandelectricThunder Punch | 4.806 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassSolar Beam | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 7 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 4.512 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 8 | flyingPeck fightingAura SpherefairyDazzling Gleam | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 9 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.245 | 100% | 6.5 s 2.0 charged | 76% HP left on average | |
| 10 | bugFury Cutter fightingSacred SwordbugX-Scissor | 4.227 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.178 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.102 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 14 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 4.089 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 15 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.853 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.787 | 100% | 7.0 s 2.0 charged | 74% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakedragonOutrage | 3.685 | 100% | 8.5 s 2.0 charged | 73% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingBrick Break | 3.655 | 100% | 7.5 s 2.0 charged | 73% HP left on average | |
| 20 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 3.604 | 100% | 8.5 s 2.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.