Shadow Greninja counters
waterdarkWater-type Female Grunt · slot 3Grunt
CP
5,691
Attack
406.1
x1.2 Shadow
Defense
170.6
x0.83 Shadow
HP
115
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Feint Attack / Night SlashBubble / Night SlashWater Shuriken / Night SlashFeint Attack / Aerial AceBubble / Aerial AceWater Shuriken / Aerial AceFeint Attack / SurfBubble / SurfWater Shuriken / SurfFeint Attack / Hydro PumpBubble / Hydro PumpWater Shuriken / Hydro Pump
Best counters against Water Shuriken / Night Slash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.295 | 100% | 7.0 s 2.0 charged | 56% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 2.167 | 100% | 5.0 s 2.0 charged | 54% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakedragonOutrage | 2.096 | 100% | 7.5 s 2.0 charged | 52% HP left on average | |
| 4 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 2.013 | 100% | 6.0 s 2.0 charged | 50% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassSolar Beam | 1.956 | 100% | 6.0 s 2.0 charged | 49% HP left on average | |
| 6 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 1.927 | 100% | 7.5 s 2.0 charged | 48% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.896 | 100% | 5.0 s 2.0 charged | 47% HP left on average | |
| 8 | dragonDragon Breath dragonDragon PulseflyingFly | 1.859 | 100% | 7.0 s 2.0 charged | 46% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.857 | 100% | 6.0 s 2.0 charged | 46% HP left on average | |
| 10 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.843 | 100% | 6.0 s 2.0 charged | 46% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastbugX-Scissor | 1.840 | 100% | 6.0 s 2.0 charged | 46% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingBrick Break | 1.806 | 100% | 8.0 s 2.0 charged | 45% HP left on average | |
| 13 | grassBullet Seed grassSolar BeamgrassGrass Knot | 1.727 | 100% | 6.0 s 2.0 charged | 42% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastfightingBrick Break | 1.697 | 100% | 7.0 s 2.0 charged | 41% HP left on average | |
| 15 | flyingPeck fightingAura SpherefairyDazzling Gleam | 1.696 | 100% | 6.0 s 2.0 charged | 41% HP left on average | |
| 16 | fightingKarate Chop fightingClose CombatrockRock Slide | 1.694 | 100% | 6.0 s 2.0 charged | 41% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingBrick Break | 1.681 | 100% | 8.0 s 2.0 charged | 41% HP left on average | |
| 18 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 1.679 | 100% | 7.0 s 2.0 charged | 40% HP left on average | |
| 19 | flyingWing Attack flyingBrave BirdflyingFly | 1.667 | 100% | 8.0 s 2.0 charged | 40% HP left on average | |
| 20 | fightingCounter fightingUpper HandelectricThunder Punch | 1.667 | 100% | 8.0 s 2.0 charged | 40% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.