Shadow Swampert counters
watergroundWater-type Female Grunt · slot 2Grunt
CP
6,383
Attack
380.4
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
144
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Mud Shot / Muddy Water
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassBullet Seed grassSeed BombdragonOutrage | 4.286 | 100% | 7.0 s 2.0 charged | 77% HP left on average | |
| 2 | grassBullet Seed grassEnergy BallgrassSeed Bomb | 3.525 | 100% | 7.0 s 2.0 charged | 72% HP left on average | |
| 3 | fightingDouble Kick grassLeaf BladefightingClose Combat | 3.481 | 100% | 5.5 s 2.0 charged | 71% HP left on average | |
| 4 | grassBullet Seed grassSeed BombdragonOutrage | 3.440 | 100% | 7.0 s 2.0 charged | 71% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.410 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 6 | psychicConfusion grassLeaf StormgrassSeed Bomb | 3.242 | 100% | 6.5 s 2.0 charged | 69% HP left on average | |
| 7 | grassBullet Seed grassSolar BeamgrassSeed Bomb | 3.233 | 100% | 7.0 s 2.0 charged | 69% HP left on average | |
| 8 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 3.045 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 9 | grassVine Whip grassLeaf BladegrassSeed Bomb | 3.013 | 100% | 5.5 s 2.0 charged | 67% HP left on average | |
| 10 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 2.921 | 100% | 6.5 s 2.0 charged | 66% HP left on average | |
| 11 | dragonDragon Tail flyingDragon AscentdragonOutrage | 2.894 | 100% | 7.0 s 2.0 charged | 65% HP left on average | |
| 12 | dragonDragon Tail dragonDraco MeteorflyingHurricane | 2.892 | 100% | 8.5 s 2.0 charged | 65% HP left on average | |
| 13 | psychicPsycho Cut grassGrass KnotpsychicFuture Sight | 2.887 | 100% | 6.5 s 2.0 charged | 65% HP left on average | |
| 14 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 2.871 | 100% | 8.5 s 2.0 charged | 65% HP left on average | |
| 15 | grassVine Whip grassSolar BeamgrassPower Whip | 2.831 | 100% | 7.5 s 2.0 charged | 65% HP left on average | |
| 16 | dragonDragon Breath grassPower WhipdragonDraco Meteor | 2.776 | 100% | 7.5 s 2.0 charged | 64% HP left on average | |
| 17 | dragonDragon Breath grassSeed BombdragonOutrage | 2.754 | 100% | 6.0 s 2.0 charged | 64% HP left on average | |
| 18 | grassBullet Seed grassSolar BeamgrassSeed Bomb | 2.694 | 100% | 7.0 s 2.0 charged | 63% HP left on average | |
| 19 | dragonDragon Tail dragonDraco MeteordragonOutrage | 2.694 | 100% | 8.5 s 2.0 charged | 63% HP left on average | |
| 20 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 2.689 | 100% | 9.0 s 2.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.