Shadow Swampert counters
watergroundWater-type Female Grunt · slot 2Grunt
CP
6,383
Attack
380.4
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
144
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Mud Shot / Sludge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick grassLeaf BladefightingClose Combat | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 6.800 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 3 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 5.667 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 4 | grassBullet Seed grassLeaf BladegrassGrass Knot | 3.964 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 5 | grassBullet Seed grassLeaf BladegrassGrass Knot | 3.083 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 6 | normalScratch grassTrailblazegroundHigh Horsepower | 1.626 | 100% | 7.0 s 2.0 charged | 38% HP left on average | |
| 7 | iceIce Fang fightingClose CombatnormalGiga Impact | 1.624 | 100% | 8.5 s 2.0 charged | 38% HP left on average | |
| 8 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.434 | 100% | 9.5 s 2.0 charged | 30% HP left on average | |
| 9 | psychicConfusion ghostShadow BallpsychicFuture Sight | 1.427 | 100% | 8.5 s 2.0 charged | 30% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.425 | 100% | 9.5 s 2.0 charged | 30% HP left on average | |
| 11 | groundMud Shot groundEarthquakefightingSuperpower | 1.416 | 100% | 8.5 s 2.0 charged | 29% HP left on average | |
| 12 | bugFury Cutter grassTrailblazebugX-Scissor | 1.402 | 100% | 7.0 s 2.0 charged | 29% HP left on average | |
| 13 | groundMud Shot groundEarth PowerfightingFocus Blast | 1.391 | 100% | 9.5 s 2.0 charged | 28% HP left on average | |
| 14 | normalScratch grassTrailblazegroundHigh Horsepower | 1.383 | 100% | 7.0 s 2.0 charged | 28% HP left on average | |
| 15 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 1.379 | 100% | 7.5 s 2.0 charged | 28% HP left on average | |
| 16 | psychicConfusion grassGrass KnotpsychicFuture Sight | 1.377 | 100% | 8.5 s 2.0 charged | 27% HP left on average | |
| 17 | ghostAstonish ghostShadow BallfightingFocus Blast | 1.339 | 100% | 8.5 s 2.0 charged | 25% HP left on average | |
| 18 | psychicPsycho Cut psychicFuture SightdragonOutrage | 1.331 | 100% | 8.5 s 2.0 charged | 25% HP left on average | |
| 19 | dragonDragon Tail groundEarthquakedragonOutrage | 1.303 | 100% | 8.5 s 2.0 charged | 23% HP left on average | |
| 20 | grassBullet Seed grassPower WhipsteelFlash Cannon | 1.282 | 100% | 6.5 s 2.0 charged | 22% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.