Shadow Sharpedo counters
waterdarkWater-type Female Grunt ยท slot 2Grunt
CP
4,672
Attack
440.0
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Bite / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 7.583 | 100% | 4.5 s 1.0 charged | 87% HP left on average | |
| 2 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 7.000 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.556 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 6.556 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.300 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 6 | fightingLow Kick fightingFocus BlastbugX-Scissor | 6.300 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowergrassSolar Beam | 5.767 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 8 | flyingPeck fightingAura SpherefairyDazzling Gleam | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 9 | fightingCounter fightingUpper HandelectricThunder Punch | 5.600 | 100% | 7.0 s 1.0 charged | 82% HP left on average | |
| 10 | fightingKarate Chop fightingClose CombatfightingCross Chop | 5.469 | 100% | 4.5 s 1.0 charged | 82% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastfightingBrick Break | 5.425 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 12 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 5.417 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.270 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 14 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.267 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | fairyCharm fairyMoonblastfairyDazzling Gleam | 5.056 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 16 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 4.919 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 17 | darkSnarl dragonDragon ClawpoisonSludge Bomb | 4.918 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.917 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 19 | fightingCounter fightingDynamic PunchfightingFocus Blast | 4.875 | 100% | 4.0 s 0.0 charged | 79% HP left on average | |
| 20 | bugFury Cutter fightingSacred SwordbugX-Scissor | 4.861 | 100% | 5.0 s 1.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.