Shadow Sharpedo counters
waterdarkWater-type Female Grunt ยท slot 2Grunt
CP
4,672
Attack
440.0
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 5.393 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 5.260 | 100% | 4.5 s 1.0 charged | 75% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 5.036 | 100% | 4.5 s 1.0 charged | 71% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.689 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.371 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 6 | fightingCounter fightingSuperpowerbugLunge | 4.294 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatfightingCross Chop | 4.219 | 100% | 4.5 s 1.0 charged | 73% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.148 | 100% | 5.0 s 0.0 charged | 75% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowergrassSolar Beam | 3.950 | 83% | 5.5 s 1.0 charged | 64% HP left on average | |
| 10 | bugFury Cutter fightingSacred SwordbugX-Scissor | 3.929 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastbugX-Scissor | 3.895 | 100% | 5.5 s 1.2 charged | 69% HP left on average | |
| 12 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.826 | 100% | 4.5 s 0.0 charged | 67% HP left on average | |
| 13 | fightingCounter fightingDynamic PunchfightingFocus Blast | 3.820 | 100% | 4.0 s 0.0 charged | 71% HP left on average | |
| 14 | fightingCounter fightingDynamic PunchfightingSubmission | 3.679 | 100% | 5.0 s 0.0 charged | 71% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.515 | 100% | 5.5 s 1.2 charged | 66% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingSuperpower | 3.453 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.404 | 100% | 4.0 s 0.0 charged | 67% HP left on average | |
| 18 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.339 | 100% | 5.7 s 1.2 charged | 66% HP left on average | |
| 19 | fightingCounter fightingClose CombatflyingBrave Bird | 3.321 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 20 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.280 | 100% | 5.5 s 1.2 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.