Shadow Sharpedo counters
waterdarkWater-type Female Grunt ยท slot 2Grunt
CP
4,672
Attack
440.0
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 4.716 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.063 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.801 | 100% | 5.0 s 0.0 charged | 63% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.576 | 100% | 5.0 s 0.0 charged | 71% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.540 | 100% | 4.5 s 1.0 charged | 63% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatdarkNight Slash | 3.509 | 100% | 5.5 s 1.2 charged | 56% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowergrassSolar Beam | 3.465 | 100% | 5.5 s 1.2 charged | 71% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.451 | 100% | 5.5 s 1.2 charged | 70% HP left on average | |
| 9 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.444 | 100% | 5.5 s 1.2 charged | 65% HP left on average | |
| 10 | darkSnarl fightingUpper HandelectricThunder Punch | 3.311 | 100% | 6.6 s 1.5 charged | 49% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.239 | 100% | 6.6 s 1.5 charged | 68% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowergrassSolar Beam | 3.196 | 100% | 5.5 s 1.2 charged | 67% HP left on average | |
| 13 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 3.119 | 100% | 6.6 s 1.5 charged | 65% HP left on average | |
| 14 | fightingCounter fightingSuperpowerbugLunge | 3.051 | 100% | 5.0 s 0.0 charged | 62% HP left on average | |
| 15 | flyingWing Attack flyingBrave BirdflyingFly | 3.050 | 100% | 6.6 s 1.5 charged | 57% HP left on average | |
| 16 | psychicPsywave fightingSuperpowernormalHyper Beam | 3.027 | 100% | 5.5 s 1.2 charged | 66% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.927 | 100% | 5.5 s 1.2 charged | 61% HP left on average | |
| 18 | bugFury Cutter fightingSacred SwordbugX-Scissor | 2.925 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 19 | fightingCounter fightingClose CombatflyingBrave Bird | 2.896 | 100% | 5.0 s 0.0 charged | 59% HP left on average | |
| 20 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 2.886 | 100% | 6.6 s 1.5 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.