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PoGoBud

Shadow Tentacool counters

waterpoisonWater-type Female Grunt ยท slot 1Grunt
CP
2,230
Attack
191.2
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
81

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Bubble Beam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Tentacool
#PokemonMovesPowerWinsTimeResult
1
Shadow Golem
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%6.0 s
0.0 charged
93% HP left on average
2
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%6.0 s
0.0 charged
91% HP left on average
3
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
10.000
100%6.0 s
0.0 charged
94% HP left on average
4
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
92% HP left on average
5
Shadow Scizor
bugFury Cutter
grassTrailblazedarkNight Slash
10.000
100%5.0 s
1.0 charged
92% HP left on average
6
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
94% HP left on average
7
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
94% HP left on average
8
Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
10.000
100%5.5 s
1.0 charged
94% HP left on average
9
Shadow Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
10.000
100%5.5 s
1.0 charged
94% HP left on average
10
Nidoking
poisonPoison Sting
groundEarthquakegroundSand Tomb
10.000
100%5.5 s
1.0 charged
94% HP left on average
11
Golem
groundMud Shot
groundEarthquakerockAncient Power
10.000
100%5.5 s
1.0 charged
94% HP left on average
12
Magneton
electricThunder Shock
electricZap CannonelectricDischarge
10.000
100%5.5 s
1.0 charged
92% HP left on average
13
Muk
poisonAcid
electricThunder PunchdarkDark Pulse
10.000
100%5.5 s
1.0 charged
93% HP left on average
14
Shadow Muk
poisonAcid
electricThunder PunchdarkDark Pulse
10.000
100%5.5 s
1.0 charged
90% HP left on average
15
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
10.000
100%5.5 s
1.0 charged
93% HP left on average
16
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
10.000
100%5.5 s
1.0 charged
90% HP left on average
17
Whiscash
groundMud Shot
groundMud BombwaterScald
10.000
100%5.5 s
1.0 charged
91% HP left on average
18
Armaldo
bugFury Cutter
rockRock BlastwaterWater Pulse
10.000
100%5.5 s
1.0 charged
91% HP left on average
19
Scizor
bugFury Cutter
grassTrailblazedarkNight Slash
10.000
100%6.5 s
1.0 charged
92% HP left on average
20
Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
10.000
100%6.5 s
1.0 charged
90% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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