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PoGoBud
Raid Hour · YveltalNext · 18h 24m

Shadow Tentacool counters

waterpoisonWater-type Female Grunt · slot 1Grunt
CP
2,230
Attack
191.2
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
81

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Water Pulse

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Tentacool
#PokemonMovesPowerWinsTimeResult
1
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%6.0 s
0.0 charged
90% HP left on average
2
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.0 s
0.0 charged
91% HP left on average
3
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.0 s
0.0 charged
94% HP left on average
4
Lunala
psychicConfusion
psychicFuture SightpsychicPsychic
10.000
100%6.0 s
0.0 charged
91% HP left on average
5
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
91% HP left on average
6
Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
10.000
100%5.5 s
1.0 charged
93% HP left on average
7
Golem
groundMud Shot
groundEarthquakerockAncient Power
10.000
100%5.5 s
1.0 charged
93% HP left on average
8
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
10.000
100%5.5 s
1.0 charged
95% HP left on average
9
Genesect
bugFury Cutter
normalTechno Blast (Normal)steelMagnet Bomb
10.000
100%6.0 s
1.0 charged
93% HP left on average
10
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)steelMagnet Bomb
10.000
100%6.0 s
1.0 charged
93% HP left on average
11
Genesect (Chill)
bugFury Cutter
iceTechno Blast (Ice)steelMagnet Bomb
10.000
100%6.0 s
1.0 charged
93% HP left on average
12
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
10.000
100%6.0 s
1.0 charged
93% HP left on average
13
Genesect (Shock)
bugFury Cutter
electricTechno Blast (Electric)steelMagnet Bomb
10.000
100%6.0 s
1.0 charged
93% HP left on average
14
Shadow Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
10.000
100%6.5 s
1.0 charged
92% HP left on average
15
Solgaleo
fireFire Spin
psychicPsychic FangsgrassSolar Beam
10.000
100%6.5 s
1.0 charged
94% HP left on average
16
Rhyperior
groundMud-Slap
groundEarthquakerockRock Wrecker
10.000
100%7.0 s
1.0 charged
93% HP left on average
17
Forretress
electricVolt Switch
groundEarthquakegroundSand Tomb
10.000
100%6.5 s
2.0 charged
91% HP left on average
18
Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
10.000
100%6.5 s
2.0 charged
95% HP left on average
19
Shadow Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
10.000
100%6.5 s
2.0 charged
95% HP left on average
20
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
10.000
100%6.5 s
2.0 charged
93% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.