Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Ice Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 8.667 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 2 | fireIncinerate fireOverheatgroundEarth Power | 7.952 | 100% | 6.0 s 1.0 charged | 87% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 7.000 | 100% | 6.0 s 1.0 charged | 86% HP left on average | |
| 5 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.306 | 100% | 5.5 s 2.0 charged | 84% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.548 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 7 | psychicConfusion fightingAura SpheresteelDoom Desire | 5.417 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.417 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 9 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 5.387 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 10 | icePowder Snow groundEarthquakewaterWater Pulse | 5.098 | 100% | 9.5 s 2.0 charged | 80% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.056 | 100% | 5.5 s 2.0 charged | 80% HP left on average | |
| 12 | darkSnarl fightingSacred SworddarkDark Pulse | 5.000 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 13 | fireIncinerate fireBlast BurnfireFlamethrower | 4.902 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 14 | waterWaterfall groundEarthquakewaterWater Pulse | 4.860 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.756 | 100% | 6.0 s 1.0 charged | 79% HP left on average | |
| 16 | fireFire Spin fireFlamethrowersteelIron Head | 4.540 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 17 | fireIncinerate fireHeat WavefireFlamethrower | 4.417 | 100% | 6.0 s 1.0 charged | 77% HP left on average | |
| 18 | fightingDouble Kick groundEarthquakewaterAqua Jet | 4.417 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 19 | fireFire Fang fireOverheatfireFire Blast | 4.408 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 20 | psychicPsywave waterSparkling AriawaterHydro Pump | 4.327 | 100% | 10.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.