Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Drill Run
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.136 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 3 | fireIncinerate fireOverheatfireFlame Charge | 3.067 | 100% | 5.0 s 0.0 charged | 67% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.033 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 2.983 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 6 | fireIncinerate fireOverheatfightingFocus Blast | 2.886 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 7 | fireIncinerate fireMind BlownfireOverheat | 2.844 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 8 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 2.604 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 9 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.898 | 100% | 6.0 s 1.0 charged | 47% HP left on average | |
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.563 | 100% | 6.0 s 1.0 charged | 36% HP left on average | |
| 11 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.562 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 12 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 1.554 | 100% | 6.5 s 2.0 charged | 36% HP left on average | |
| 13 | psychicPsywave fightingSuperpowergroundEarthquake | 1.519 | 100% | 6.5 s 2.0 charged | 34% HP left on average | |
| 14 | waterWaterfall waterAqua JetwaterLiquidation | 1.514 | 100% | 10.0 s 2.0 charged | 34% HP left on average | |
| 15 | flyingPeck fightingAura SpherefireFlamethrower | 1.479 | 100% | 5.5 s 2.0 charged | 32% HP left on average | |
| 16 | darkBite groundEarthquakedarkCrunch | 1.393 | 100% | 9.5 s 2.0 charged | 28% HP left on average | |
| 17 | flyingWing Attack fireOverheatfireHeat Wave | 1.374 | 100% | 6.5 s 2.0 charged | 27% HP left on average | |
| 18 | icePowder Snow fightingSuperpowersteelHeavy Slam | 1.372 | 100% | 6.5 s 2.0 charged | 27% HP left on average | |
| 19 | fightingCounter fightingClose CombatflyingBrave Bird | 1.353 | 100% | 6.0 s 1.0 charged | 26% HP left on average | |
| 20 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.350 | 100% | 7.5 s 2.0 charged | 26% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.