Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Ice Punch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.100 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 7.583 | 100% | 6.0 s 0.0 charged | 87% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.567 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 6.067 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 5 | electricThunder Shock fireHeat WaveelectricZap Cannon | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.687 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 7 | fireEmber fireHeat WavedarkCrunch | 5.571 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 8 | bugFury Cutter fightingSacred SwordgrassLeaf Blade | 5.208 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 9 | fireFire Fang fireOverheatfireFusion Flare | 5.114 | 100% | 5.0 s 0.0 charged | 80% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFusion Flare | 4.972 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.943 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.643 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 13 | ghostShadow Claw fightingSacred SwordsteelIron Head | 4.533 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFire Blast | 4.500 | 100% | 6.0 s 0.0 charged | 78% HP left on average | |
| 15 | electricThunder Shock fireHeat WaveelectricZap Cannon | 4.500 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 16 | fireEmber fireOverheatfireFire Punch | 4.457 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 17 | dragonDragon Breath fightingAura SphereelectricThunder | 4.175 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.073 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 19 | steelMetal Sound fightingClose CombatfightingUpper Hand | 3.975 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 20 | fightingKarate Chop fireFire BlastfireFire Punch | 3.975 | 100% | 5.5 s 1.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.