Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.307 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 6.192 | 100% | 6.5 s 1.4 charged | 84% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.444 | 100% | 5.5 s 1.2 charged | 82% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 5.394 | 100% | 5.5 s 1.2 charged | 81% HP left on average | |
| 5 | fireIncinerate fireOverheatgroundEarth Power | 5.152 | 100% | 7.1 s 0.7 charged | 80% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 5.063 | 100% | 6.5 s 1.4 charged | 80% HP left on average | |
| 7 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.600 | 100% | 6.5 s 1.4 charged | 78% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.350 | 100% | 5.5 s 1.2 charged | 77% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.145 | 100% | 7.5 s 1.7 charged | 76% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.993 | 100% | 8.3 s 1.7 charged | 75% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.988 | 100% | 6.5 s 1.4 charged | 75% HP left on average | |
| 12 | fireEmber fireHeat WavedarkCrunch | 3.926 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 13 | ghostHex fireBlast BurnfireFlamethrower | 3.884 | 100% | 6.5 s 1.4 charged | 74% HP left on average | |
| 14 | fireFire Spin fireFlamethrowersteelIron Head | 3.856 | 100% | 8.3 s 1.7 charged | 74% HP left on average | |
| 15 | electricThunder Shock fightingAura SphereelectricWild Charge | 3.664 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 16 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.571 | 100% | 6.5 s 1.4 charged | 70% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.488 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 18 | fireFire Fang fireOverheatfireFire Blast | 3.466 | 100% | 7.0 s 0.4 charged | 71% HP left on average | |
| 19 | steelBullet Punch groundEarthquakesteelMeteor Mash | 3.463 | 100% | 7.5 s 1.7 charged | 71% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.462 | 100% | 5.0 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.