Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Gyro Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.821 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | normalQuick Attack fireV-createfireOverheat | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.167 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.646 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 8 | fireEmber fireHeat WavedarkCrunch | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 9 | fireEmber fireBlast BurnfirePyroball | 3.311 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 10 | fightingKarate Chop fireFire BlastfireFire Punch | 3.178 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.135 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 12 | fireEmber fireOverheatfireFire Punch | 3.111 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFire Blast | 3.079 | 100% | 7.0 s 0.0 charged | 68% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFire Blast | 2.939 | 100% | 6.0 s 0.0 charged | 66% HP left on average | |
| 16 | groundMud-Slap fightingCross ChoprockStone Edge | 2.896 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 17 | fireEmber fireOverheatfightingSuperpower | 2.889 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.778 | 100% | 7.0 s 0.0 charged | 64% HP left on average | |
| 19 | electricThunder Shock fightingAura SphereelectricWild Charge | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 20 | waterWaterfall fightingSacred SworddarkDark Pulse | 2.700 | 100% | 6.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.