Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Aerial Ace
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.821 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 5.258 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 5 | fireIncinerate fireOverheatgroundEarth Power | 4.806 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireFlamethrower | 4.405 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 7 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 9 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.070 | 100% | 6.5 s 2.0 charged | 75% HP left on average | |
| 10 | fireEmber fireHeat WavefireFlamethrower | 3.875 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 11 | icePowder Snow groundEarthquakewaterWater Pulse | 3.837 | 100% | 9.5 s 2.0 charged | 74% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.605 | 100% | 8.5 s 2.0 charged | 72% HP left on average | |
| 13 | psychicPsywave fightingSuperpowergroundEarthquake | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 14 | fireFire Spin fireFlamethrowersteelIron Head | 3.579 | 100% | 8.5 s 2.0 charged | 72% HP left on average | |
| 15 | fireEmber fireHeat WavefireFlamethrower | 3.575 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.571 | 100% | 6.5 s 2.0 charged | 72% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFire Blast | 3.527 | 100% | 7.0 s 1.0 charged | 72% HP left on average | |
| 18 | fireEmber fireHeat WavedarkCrunch | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 19 | steelBullet Punch groundEarthquakesteelMeteor Mash | 3.465 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 20 | psychicPsywave waterSparkling AriawaterHydro Pump | 3.328 | 100% | 10.5 s 2.0 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.