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PoGoBud
Raid Hour · YveltalNext · 18h 17m

Shadow Alolan Sandslash counters

icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Drill Run

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Alolan Sandslash
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.792
100%5.0 s
1.0 charged
85% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireFlamethrower
6.520
100%7.0 s
1.0 charged
85% HP left on average
3
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
5.960
100%7.0 s
1.0 charged
83% HP left on average
4
Victini
normalQuick Attack
fireV-createfireOverheat
5.833
100%5.5 s
1.0 charged
83% HP left on average
5
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.829
100%5.5 s
1.0 charged
83% HP left on average
6
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
5.258
100%7.0 s
1.0 charged
81% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.871
100%7.5 s
2.0 charged
79% HP left on average
8
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.730
100%6.5 s
2.0 charged
79% HP left on average
9
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.690
100%8.5 s
2.0 charged
79% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.657
100%5.5 s
1.0 charged
79% HP left on average
11
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
4.629
100%5.5 s
1.0 charged
78% HP left on average
12
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.629
100%5.5 s
1.0 charged
78% HP left on average
13
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.528
100%5.0 s
1.0 charged
78% HP left on average
14
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
4.514
100%7.0 s
1.0 charged
78% HP left on average
15
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.387
100%6.5 s
2.0 charged
77% HP left on average
16
Centiskorch
fireEmber
fireHeat WavedarkCrunch
4.375
100%5.5 s
1.0 charged
77% HP left on average
17
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
4.324
100%7.0 s
1.0 charged
77% HP left on average
18
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.324
100%7.5 s
2.0 charged
77% HP left on average
19
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.306
100%8.5 s
2.0 charged
77% HP left on average
20
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
4.080
100%8.5 s
2.0 charged
75% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.