Shadow Alolan Sandslash counters
icesteelSteel-type Male Grunt · slot 3Grunt
CP
5,226
Attack
327.9
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
118
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Drill Run
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.792 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 6.520 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 3 | fireIncinerate fireOverheatgroundEarth Power | 5.960 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 5 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.829 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireFlamethrower | 5.258 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.871 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 8 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.730 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.690 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.657 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 11 | electricThunder Shock fireHeat WaveelectricZap Cannon | 4.629 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 12 | electricThunder Shock fightingAura SphereelectricWild Charge | 4.629 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.528 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 14 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.514 | 100% | 7.0 s 1.0 charged | 78% HP left on average | |
| 15 | electricVolt Switch electricWild ChargeelectricZap Cannon | 4.387 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 16 | fireEmber fireHeat WavedarkCrunch | 4.375 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFusion Flare | 4.324 | 100% | 7.0 s 1.0 charged | 77% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 4.324 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.306 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 20 | fireFire Spin fireFlamethrowersteelIron Head | 4.080 | 100% | 8.5 s 2.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.