Shadow Probopass counters
rocksteelSteel-type Male Grunt · slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Rock Throw / Rock Slide
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 8.238 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 6.918 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.714 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 6 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.686 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 6.143 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundSand Tomb | 6.086 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 9 | steelMetal Sound fightingClose CombatfightingUpper Hand | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundDrill Run | 5.375 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.371 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | groundMud Shot groundEarthquakesteelFlash Cannon | 5.350 | 100% | 8.5 s 1.0 charged | 81% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 5.257 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastfightingBrick Break | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | groundSand Attack groundEarthquakegroundEarth Power | 5.071 | 100% | 7.0 s 1.0 charged | 80% HP left on average | |
| 16 | darkBite groundEarthquakegroundBulldoze | 5.071 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 17 | psychicConfusion fightingAura SpheresteelDoom Desire | 4.786 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.786 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 19 | groundMud Shot groundEarthquakegroundSand Tomb | 4.733 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.620 | 100% | 5.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.