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PoGoBud

Shadow Probopass counters

rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Spark / Rock Slide

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Probopass
#PokemonMovesPowerWinsTimeResult
1
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
10.000
100%5.0 s
1.0 charged
91% HP left on average
2
Latias
dragonDragon Breath
fightingAura SphereelectricThunder
10.000
100%5.5 s
1.0 charged
91% HP left on average
3
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
10.000
100%5.5 s
1.0 charged
95% HP left on average
4
Shadow Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
10.000
100%5.5 s
1.0 charged
95% HP left on average
5
Shadow Palossand
groundMud Shot
groundEarth PowergroundSand Tomb
10.000
100%5.5 s
1.0 charged
91% HP left on average
6
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
10.000
100%5.5 s
1.0 charged
90% HP left on average
7
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
10.000
100%5.5 s
1.0 charged
90% HP left on average
8
Flygon
groundMud Shot
groundEarthquakegroundEarth Power
10.000
100%6.5 s
1.0 charged
93% HP left on average
9
Shadow Flygon
groundMud Shot
groundEarthquakegroundEarth Power
10.000
100%6.5 s
1.0 charged
93% HP left on average
10
Toedscruel
groundMud Shot
groundEarth PowergrassSeed Bomb
10.000
100%6.5 s
1.0 charged
93% HP left on average
11
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.5 s
1.0 charged
92% HP left on average
12
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%6.5 s
1.0 charged
92% HP left on average
13
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
10.000
100%6.5 s
1.0 charged
90% HP left on average
14
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
10.000
100%7.0 s
1.0 charged
91% HP left on average
15
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
10.000
100%7.0 s
1.0 charged
91% HP left on average
16
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
10.000
100%7.5 s
2.0 charged
92% HP left on average
17
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
10.000
100%7.5 s
2.0 charged
95% HP left on average
18
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
10.000
100%7.5 s
2.0 charged
93% HP left on average
19
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
10.000
100%7.5 s
2.0 charged
91% HP left on average
20
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
10.000
100%7.5 s
2.0 charged
91% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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