Shadow Probopass counters
rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Rock Slide
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | dragonDragon Breath fightingAura SphereelectricThunder | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 95% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 95% HP left on average | |
| 5 | groundMud Shot groundEarth PowergroundSand Tomb | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundEarth Power | 10.000 | 100% | 6.5 s 1.0 charged | 93% HP left on average | |
| 10 | groundSand Attack groundEarthquakegroundEarth Power | 10.000 | 100% | 7.0 s 1.0 charged | 91% HP left on average | |
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 10.000 | 100% | 7.0 s 1.0 charged | 91% HP left on average | |
| 12 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 9.944 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 13 | groundSand Attack groundEarth PowergroundSand Tomb | 9.611 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 14 | electricThunder Shock fightingAura SphereelectricWild Charge | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 16 | groundMud Shot groundEarthquakegroundScorching Sands | 8.833 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 17 | dragonDragon Breath fightingAura SphereelectricThunder | 8.350 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 18 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 8.350 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 19 | groundMud Shot groundDigfireFlamethrower | 8.333 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 20 | groundMud Shot groundDigfireFlamethrower | 8.333 | 100% | 6.5 s 1.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.