Shadow Probopass counters
rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.911 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 7.634 | 100% | 7.6 s 1.3 charged | 88% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.471 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 7.313 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 7.050 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 7.021 | 100% | 6.5 s 1.1 charged | 83% HP left on average | |
| 7 | groundSand Attack groundEarthquakegroundEarth Power | 6.894 | 100% | 7.1 s 1.1 charged | 82% HP left on average | |
| 8 | darkBite groundEarthquakegroundBulldoze | 6.888 | 100% | 7.6 s 1.3 charged | 83% HP left on average | |
| 9 | groundMud Shot groundEarthquakegroundSand Tomb | 6.850 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.000 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | groundMud Shot groundEarthquakesteelFlash Cannon | 5.940 | 100% | 8.5 s 1.5 charged | 81% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundDrill Run | 5.849 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | steelMetal Sound fightingClose CombatfightingUpper Hand | 5.618 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 14 | groundMud Shot groundPrecipice BladesgroundEarthquake | 5.499 | 100% | 7.5 s 1.3 charged | 78% HP left on average | |
| 15 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.464 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.458 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 17 | groundSand Attack groundEarthquakegroundEarth Power | 5.357 | 100% | 7.1 s 1.1 charged | 77% HP left on average | |
| 18 | electricThunder Fang groundEarthquakesteelHeavy Slam | 5.041 | 100% | 11.5 s 1.8 charged | 78% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.978 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 4.978 | 100% | 5.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.