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PoGoBud

Shadow Probopass counters

rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Probopass
#PokemonMovesPowerWinsTimeResult
1
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.911
100%5.0 s
1.0 charged
87% HP left on average
2
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
7.634
100%7.6 s
1.3 charged
88% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.471
100%5.0 s
1.0 charged
87% HP left on average
4
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
7.313
100%5.5 s
1.0 charged
86% HP left on average
5
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
7.050
100%5.5 s
1.0 charged
84% HP left on average
6
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
7.021
100%6.5 s
1.1 charged
83% HP left on average
7
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
6.894
100%7.1 s
1.1 charged
82% HP left on average
8
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
6.888
100%7.6 s
1.3 charged
83% HP left on average
9
Shadow Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
6.850
100%5.5 s
1.0 charged
84% HP left on average
10
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
6.000
100%5.5 s
1.0 charged
81% HP left on average
11
Galarian Stunfisk
groundMud Shot
groundEarthquakesteelFlash Cannon
5.940
100%8.5 s
1.5 charged
81% HP left on average
12
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.849
100%5.5 s
1.0 charged
81% HP left on average
13
Kommo-o
steelMetal Sound
fightingClose CombatfightingUpper Hand
5.618
100%5.5 s
1.0 charged
81% HP left on average
14
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
5.499
100%7.5 s
1.3 charged
78% HP left on average
15
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.464
100%5.5 s
1.0 charged
82% HP left on average
16
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.458
100%5.0 s
1.0 charged
82% HP left on average
17
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
5.357
100%7.1 s
1.1 charged
77% HP left on average
18
Steelix
electricThunder Fang
groundEarthquakesteelHeavy Slam
5.041
100%11.5 s
1.8 charged
78% HP left on average
19
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
4.978
100%5.5 s
1.0 charged
78% HP left on average
20
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
4.978
100%5.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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