Shadow Probopass counters
rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.911 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.471 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundSand Tomb | 7.313 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundDrill Run | 7.050 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundSand Tomb | 6.850 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 6.000 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | darkBite groundEarthquakegroundBulldoze | 5.891 | 100% | 7.6 s 1.3 charged | 81% HP left on average | |
| 8 | groundSand Attack groundEarthquakegroundEarth Power | 5.855 | 100% | 7.1 s 1.1 charged | 75% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 5.854 | 88% | 6.5 s 1.0 charged | 72% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundDrill Run | 5.849 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 11 | steelMetal Sound fightingClose CombatfightingUpper Hand | 5.618 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 12 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 5.464 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.458 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.978 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 15 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 4.978 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 16 | darkBite groundEarthquakegroundBulldoze | 4.908 | 100% | 7.6 s 1.3 charged | 73% HP left on average | |
| 17 | groundSand Attack groundEarthquakegroundEarth Power | 4.579 | 100% | 7.1 s 1.1 charged | 68% HP left on average | |
| 18 | groundMud Shot groundEarthquakewaterHydro Cannon | 4.508 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 19 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.302 | 100% | 7.6 s 1.3 charged | 73% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.061 | 100% | 5.5 s 1.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.