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PoGoBud
Raid Hour · YveltalNext · 1d 2h

Shadow Aggron counters

steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aggron
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.833
100%5.0 s
1.0 charged
87% HP left on average
2
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
7.417
100%6.5 s
1.0 charged
87% HP left on average
3
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.120
100%5.5 s
1.0 charged
86% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.686
100%5.5 s
1.0 charged
85% HP left on average
5
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.583
100%6.5 s
1.0 charged
82% HP left on average
6
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
5.583
100%6.5 s
1.0 charged
82% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.371
100%5.5 s
1.0 charged
81% HP left on average
8
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.314
100%5.5 s
1.0 charged
81% HP left on average
9
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.233
100%6.5 s
1.0 charged
81% HP left on average
10
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.222
100%5.0 s
1.0 charged
81% HP left on average
11
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.778
100%5.5 s
1.0 charged
79% HP left on average
12
Magmortar
fightingKarate Chop
groundScorching SandsfightingBrick Break
4.686
100%5.5 s
1.0 charged
79% HP left on average
13
Shadow Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.650
100%5.5 s
1.0 charged
78% HP left on average
14
Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
4.619
100%6.5 s
1.0 charged
78% HP left on average
15
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
4.619
100%6.5 s
1.0 charged
78% HP left on average
16
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
4.556
100%6.5 s
1.0 charged
78% HP left on average
17
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
4.467
100%5.5 s
1.0 charged
78% HP left on average
18
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
4.450
100%5.5 s
1.0 charged
78% HP left on average
19
Shadow Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.381
100%6.5 s
1.0 charged
77% HP left on average
20
Zeraora
electricVolt Switch
fightingDynamic PunchelectricWild Charge
4.381
100%6.5 s
1.0 charged
77% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.