Shadow Aggron counters
steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 24 (averaged)Dragon Tail / ThunderIron Tail / ThunderSmack Down / ThunderMetal Sound / ThunderDragon Tail / Stone EdgeIron Tail / Stone EdgeSmack Down / Stone EdgeMetal Sound / Stone EdgeDragon Tail / Heavy SlamIron Tail / Heavy SlamSmack Down / Heavy SlamMetal Sound / Heavy SlamDragon Tail / Rock TombIron Tail / Rock TombSmack Down / Rock TombMetal Sound / Rock TombDragon Tail / Meteor BeamIron Tail / Meteor BeamSmack Down / Meteor BeamMetal Sound / Meteor BeamDragon Tail / Brick BreakIron Tail / Brick BreakSmack Down / Brick BreakMetal Sound / Brick Break
Best counters against Dragon Tail / Thunder
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 2 | flyingPeck fightingAura SpherefireFlamethrower | 9.889 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | fairyGeomancy fightingClose CombatelectricThunder | 9.125 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 5 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterSparkling Aria | 7.167 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 7 | fairyFairy Wind groundEarth PowergrassGrass Knot | 6.792 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.179 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 9 | fightingRock Smash groundBulldozesteelGigaton Hammer | 6.138 | 100% | 12.0 s 2.0 charged | 84% HP left on average | |
| 10 | fightingLow Kick darkDark PulsedarkFoul Play | 6.063 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 11 | waterWater Gun waterHydro PumpwaterSurf | 6.038 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 12 | psychicPsywave fightingSuperpowergroundEarthquake | 5.667 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 13 | psychicConfusion fightingAura SpheresteelDoom Desire | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.583 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 15 | steelBullet Punch groundEarthquakesteelMeteor Mash | 5.375 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 16 | fightingLow Kick groundHigh HorsepowerelectricWild Charge | 5.321 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 17 | darkBite fightingClose CombatdarkCrunch | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | ghostShadow Claw groundDrill RungroundBulldoze | 4.970 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.821 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 20 | darkBite fightingClose CombatdarkCrunch | 4.650 | 100% | 6.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.