Skip to content
PoGoBud
Raid Hour · YveltalNext · 16h 18m

Shadow Aggron counters

steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Brick Break

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aggron
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.583
100%5.0 s
1.0 charged
87% HP left on average
2
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
6.615
100%5.5 s
2.0 charged
85% HP left on average
3
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
6.615
100%6.5 s
2.0 charged
85% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.306
100%5.5 s
2.0 charged
84% HP left on average
5
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
6.290
100%6.5 s
2.0 charged
84% HP left on average
6
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
6.276
100%8.5 s
2.0 charged
84% HP left on average
7
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.846
100%6.5 s
2.0 charged
83% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.250
100%7.5 s
2.0 charged
81% HP left on average
9
Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
5.222
100%6.5 s
2.0 charged
81% HP left on average
10
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
5.129
100%6.5 s
2.0 charged
81% HP left on average
11
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.056
100%5.0 s
1.0 charged
80% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.056
100%5.5 s
2.0 charged
80% HP left on average
13
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
5.056
100%8.5 s
2.0 charged
80% HP left on average
14
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.000
100%5.5 s
2.0 charged
80% HP left on average
15
Kingambit
fightingLow Kick
fightingFocus BlaststeelIron Head
5.000
100%7.5 s
2.0 charged
80% HP left on average
16
Shadow Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.972
100%7.0 s
2.0 charged
80% HP left on average
17
Zeraora
electricVolt Switch
fightingDynamic PunchelectricWild Charge
4.944
100%6.5 s
2.0 charged
80% HP left on average
18
Seismitoad
groundMud Shot
groundEarth PowerwaterMuddy Water
4.927
100%6.5 s
2.0 charged
80% HP left on average
19
Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
4.806
100%6.5 s
2.0 charged
79% HP left on average
20
Shadow Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
4.585
100%6.5 s
2.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.