Shadow Aggron counters
steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 24 (averaged)Dragon Tail / ThunderIron Tail / ThunderSmack Down / ThunderMetal Sound / ThunderDragon Tail / Stone EdgeIron Tail / Stone EdgeSmack Down / Stone EdgeMetal Sound / Stone EdgeDragon Tail / Heavy SlamIron Tail / Heavy SlamSmack Down / Heavy SlamMetal Sound / Heavy SlamDragon Tail / Rock TombIron Tail / Rock TombSmack Down / Rock TombMetal Sound / Rock TombDragon Tail / Meteor BeamIron Tail / Meteor BeamSmack Down / Meteor BeamMetal Sound / Meteor BeamDragon Tail / Brick BreakIron Tail / Brick BreakSmack Down / Brick BreakMetal Sound / Brick Break
Best counters against Dragon Tail / Stone Edge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 10.000 | 100% | 7.5 s 1.0 charged | 93% HP left on average | |
| 2 | fairyGeomancy fightingClose CombatelectricThunder | 7.571 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.567 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterSparkling Aria | 6.958 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.741 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.000 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 7 | psychicConfusion fightingAura SpheresteelDoom Desire | 5.417 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.417 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 9 | psychicPsywave fightingSuperpowergroundEarthquake | 5.204 | 100% | 6.0 s 1.0 charged | 81% HP left on average | |
| 10 | fightingLow Kick groundHigh HorsepowerelectricWild Charge | 5.179 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 11 | darkBite fightingClose CombatdarkCrunch | 5.000 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundDrill Run | 4.976 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | steelMetal Sound waterHydro CannonwaterHydro Pump | 4.778 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.667 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 15 | steelBullet Punch groundEarthquakesteelMeteor Mash | 4.639 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 16 | psychicPsywave fightingSuperpowergroundEarthquake | 4.460 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 17 | ghostShadow Claw groundDrill RungroundBulldoze | 4.417 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 18 | waterWaterfall waterHydro CannonwaterHydro Pump | 4.300 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 19 | icePowder Snow fightingSuperpowericeAvalanche | 4.275 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 4.175 | 100% | 6.5 s 1.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.