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PoGoBud
Raid Hour · YveltalNext · 19h 6m

Shadow Aggron counters

steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Thunder

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aggron
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
5.821
100%8.0 s
1.0 charged
83% HP left on average
2
Volcanion
fireIncinerate
groundEarth PowerwaterHydro Pump
5.321
100%8.0 s
1.0 charged
81% HP left on average
3
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.100
100%5.5 s
1.0 charged
80% HP left on average
4
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
4.657
100%8.0 s
1.0 charged
79% HP left on average
5
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.629
100%5.5 s
1.0 charged
78% HP left on average
6
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.528
100%6.5 s
1.0 charged
78% HP left on average
7
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.429
100%8.0 s
1.0 charged
77% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.314
100%7.5 s
1.0 charged
77% HP left on average
9
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.306
100%6.5 s
1.0 charged
77% HP left on average
10
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.167
100%6.5 s
1.0 charged
76% HP left on average
11
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.075
100%5.5 s
1.0 charged
75% HP left on average
12
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
3.831
100%7.5 s
1.0 charged
74% HP left on average
13
Kyogre
waterWaterfall
waterOrigin PulsewaterSurf
3.810
100%8.0 s
1.0 charged
74% HP left on average
14
Shadow Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
3.600
100%5.5 s
1.0 charged
72% HP left on average
15
Suicune
waterWater Gun
waterHydro PumpwaterScald
3.571
100%9.5 s
2.0 charged
72% HP left on average
16
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
3.500
100%5.5 s
1.0 charged
71% HP left on average
17
Entei
fireFire Spin
groundScorching SandsfireOverheat
3.464
100%8.0 s
1.0 charged
71% HP left on average
18
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.444
100%5.5 s
1.0 charged
71% HP left on average
19
Seismitoad
groundMud Shot
groundEarth PowerwaterMuddy Water
3.352
100%6.5 s
1.0 charged
70% HP left on average
20
Zeraora
electricVolt Switch
fightingDynamic PunchelectricWild Charge
3.333
100%6.5 s
1.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.