Skip to content
PoGoBud
Raid Hour · YveltalNext · 18h 4m

Shadow Aggron counters

steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Dragon Tail / Meteor Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aggron
#PokemonMovesPowerWinsTimeResult
1
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
9.438
100%7.5 s
1.0 charged
89% HP left on average
2
Xerneas
fairyGeomancy
fightingClose CombatelectricThunder
6.786
100%6.5 s
1.0 charged
85% HP left on average
3
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
6.458
100%6.5 s
1.0 charged
85% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.182
100%5.5 s
1.0 charged
84% HP left on average
5
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
5.321
100%6.5 s
1.0 charged
81% HP left on average
6
Enamorus (Therian)
fairyFairy Wind
groundEarth PowergrassGrass Knot
5.036
100%6.5 s
1.0 charged
80% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.719
100%7.5 s
1.0 charged
79% HP left on average
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.528
100%6.5 s
1.0 charged
78% HP left on average
9
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
4.387
100%10.0 s
2.0 charged
77% HP left on average
10
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.375
100%6.5 s
1.0 charged
77% HP left on average
11
Tinkaton
fightingRock Smash
groundBulldozesteelGigaton Hammer
4.079
100%12.0 s
2.0 charged
75% HP left on average
12
Galarian Rapidash
fightingLow Kick
groundHigh HorsepowerelectricWild Charge
4.063
100%7.5 s
1.0 charged
75% HP left on average
13
Granbull
darkBite
fightingClose CombatdarkCrunch
4.050
100%6.5 s
1.0 charged
75% HP left on average
14
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
3.917
100%5.5 s
1.0 charged
74% HP left on average
15
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
3.674
100%10.0 s
2.0 charged
73% HP left on average
16
Tapu Bulu
grassBullet Seed
grassSolar BeamgrassGrass Knot
3.487
100%10.5 s
2.0 charged
71% HP left on average
17
Shadow Metagross
steelBullet Punch
groundEarthquakesteelMeteor Mash
3.386
100%7.5 s
1.0 charged
70% HP left on average
18
Cetitan
icePowder Snow
fightingSuperpowericeAvalanche
3.385
100%5.5 s
1.0 charged
70% HP left on average
19
Shadow Granbull
darkBite
fightingClose CombatdarkCrunch
3.375
100%6.5 s
1.0 charged
70% HP left on average
20
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.333
100%5.5 s
1.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.