Shadow Aggron counters
steelrockSteel-type Male Grunt · slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 24 (averaged)Dragon Tail / ThunderIron Tail / ThunderSmack Down / ThunderMetal Sound / ThunderDragon Tail / Stone EdgeIron Tail / Stone EdgeSmack Down / Stone EdgeMetal Sound / Stone EdgeDragon Tail / Heavy SlamIron Tail / Heavy SlamSmack Down / Heavy SlamMetal Sound / Heavy SlamDragon Tail / Rock TombIron Tail / Rock TombSmack Down / Rock TombMetal Sound / Rock TombDragon Tail / Meteor BeamIron Tail / Meteor BeamSmack Down / Meteor BeamMetal Sound / Meteor BeamDragon Tail / Brick BreakIron Tail / Brick BreakSmack Down / Brick BreakMetal Sound / Brick Break
Best counters against Dragon Tail / Brick Break
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.182 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 2 | icePowder Snow fightingSuperpowericeAvalanche | 3.385 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.333 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.196 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.196 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.913 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 7 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.792 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 8 | flyingPeck fightingAura SpherefireFlamethrower | 2.719 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 9 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 2.676 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.667 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.627 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 12 | groundMud Shot groundEarthquakewaterHydro Cannon | 2.536 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.481 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.460 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 15 | grassLeafage fightingSuperpowergrassLeaf Storm | 2.386 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 16 | fightingLow Kick fightingFlying PressfightingPower-Up Punch | 2.333 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 17 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 2.275 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.270 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 19 | dragonDragon Breath fightingAura SphereelectricThunder | 2.258 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.233 | 100% | 5.5 s 1.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.