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PoGoBud
Raid Hour · YveltalNext · 16h 19m

Shadow Skarmory counters

steelflyingSteel-type Male Grunt · slot 2Grunt
CP
4,546
Attack
278.6
x1.2 Shadow
Defense
246.7
x0.83 Shadow
HP
107

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Steel Wing / Drill Run

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Skarmory
#PokemonMovesPowerWinsTimeResult
1
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.533
100%6.5 s
1.0 charged
78% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.257
100%8.0 s
1.0 charged
77% HP left on average
3
Victini
psychicConfusion
fireV-createfireOverheat
4.167
100%6.5 s
1.0 charged
76% HP left on average
4
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
4.050
100%5.5 s
1.0 charged
75% HP left on average
5
Armarouge
fireEmber
fireHeat WavefireFlamethrower
3.875
100%5.5 s
1.0 charged
74% HP left on average
6
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
3.810
100%6.5 s
1.0 charged
74% HP left on average
7
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
3.778
100%6.5 s
1.0 charged
74% HP left on average
8
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
3.714
100%5.5 s
1.0 charged
73% HP left on average
9
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
3.643
100%7.5 s
1.0 charged
73% HP left on average
10
Shadow Raikou
electricThunder Shock
electricWild ChargeelectricThunder
3.600
100%5.5 s
1.0 charged
72% HP left on average
11
Ceruledge
fireEmber
fireHeat WavefireFlamethrower
3.575
100%5.5 s
1.0 charged
72% HP left on average
12
Emboar
fireEmber
fireBlast BurnfireHeat Wave
3.418
100%5.5 s
1.0 charged
71% HP left on average
13
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.396
100%6.5 s
1.0 charged
71% HP left on average
14
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
3.333
100%6.5 s
1.0 charged
70% HP left on average
15
Cinderace
fireEmber
fireBlast BurnfirePyroball
3.311
100%5.5 s
1.0 charged
70% HP left on average
16
Dialga
dragonDragon Breath
electricThunderdragonDraco Meteor
3.265
100%8.0 s
1.0 charged
69% HP left on average
17
Dialga (Origin)
dragonDragon Breath
electricThunderdragonDraco Meteor
3.265
100%8.0 s
1.0 charged
69% HP left on average
18
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
3.178
100%5.5 s
1.0 charged
69% HP left on average
19
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
3.171
100%7.5 s
1.0 charged
68% HP left on average
20
Rotom (Wash)
electricThunder Shock
electricThunderelectricThunderbolt
3.171
100%7.5 s
1.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.