Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Psyshock
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 9.895 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 9.895 | 100% | 6.5 s 2.0 charged | 90% HP left on average | |
| 3 | waterWaterfall waterHydro CannonwaterHydro Pump | 9.368 | 100% | 6.5 s 2.0 charged | 89% HP left on average | |
| 4 | fireIncinerate fireOverheatgroundEarth Power | 9.053 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 5 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | steelMetal Sound waterHydro CannonwaterHydro Pump | 8.900 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 7 | ghostShadow Claw waterAqua JetbugX-Scissor | 8.200 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 8 | normalQuick Attack fireV-createfireOverheat | 8.040 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 9 | fightingLow Kick darkDark PulsedarkFoul Play | 8.040 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 10 | darkBite groundEarthquakedarkCrunch | 7.884 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 11 | bugFury Cutter darkNight SlashbugX-Scissor | 7.850 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 12 | waterWaterfall waterHydro PumpwaterSurf | 7.611 | 100% | 8.5 s 2.0 charged | 87% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.520 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | electricThunder Shock electricWild ChargesteelGyro Ball | 7.450 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 15 | electricThunder Shock fireHeat WaveelectricZap Cannon | 7.440 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 16 | ghostShadow Claw darkCrunchwaterHydro Cannon | 7.120 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 17 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 6.880 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 18 | darkBite waterHydro CannonwaterHydro Pump | 6.800 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 19 | groundMud Shot groundEarthquakewaterHydro Cannon | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 20 | fireEmber fireHeat WavedarkCrunch | 6.700 | 100% | 5.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.