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PoGoBud
Raid Hour · YveltalNext · 19h 53m

Shadow Metang counters

steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Psychic

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Metang
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
10.000
100%6.5 s
1.0 charged
90% HP left on average
2
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
9.889
100%6.5 s
1.0 charged
90% HP left on average
3
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
9.000
100%5.5 s
1.0 charged
89% HP left on average
4
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.900
100%5.5 s
1.0 charged
89% HP left on average
5
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
8.722
100%6.5 s
1.0 charged
89% HP left on average
6
Golisopod
ghostShadow Claw
waterAqua JetbugX-Scissor
8.200
100%5.5 s
1.0 charged
88% HP left on average
7
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
8.190
100%7.5 s
0.0 charged
88% HP left on average
8
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
8.071
100%6.5 s
1.0 charged
88% HP left on average
9
Victini
normalQuick Attack
fireV-createfireOverheat
8.040
100%5.5 s
1.0 charged
88% HP left on average
10
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
8.040
100%5.5 s
1.0 charged
88% HP left on average
11
Scizor
bugFury Cutter
darkNight SlashbugX-Scissor
7.850
100%5.0 s
1.0 charged
87% HP left on average
12
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.833
100%6.5 s
1.0 charged
87% HP left on average
13
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
7.829
100%8.0 s
1.0 charged
87% HP left on average
14
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.520
100%5.5 s
1.0 charged
87% HP left on average
15
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
7.450
100%5.5 s
1.0 charged
87% HP left on average
16
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
7.440
100%5.5 s
1.0 charged
87% HP left on average
17
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
7.167
100%6.5 s
1.0 charged
86% HP left on average
18
Feraligatr
ghostShadow Claw
darkCrunchwaterHydro Cannon
7.120
100%5.5 s
1.0 charged
86% HP left on average
19
Milotic
waterWaterfall
waterSurfwaterAqua Tail
6.929
100%8.0 s
1.0 charged
86% HP left on average
20
Shadow Blastoise
darkBite
waterHydro CannonwaterHydro Pump
6.800
100%5.5 s
1.0 charged
85% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.