Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 7.696 | 100% | 5.5 s 1.1 charged | 86% HP left on average | |
| 2 | fightingLow Kick darkDark PulsedarkFoul Play | 7.545 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 3 | darkBite groundEarthquakedarkCrunch | 7.419 | 100% | 6.6 s 1.2 charged | 86% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 6.997 | 100% | 5.5 s 1.1 charged | 82% HP left on average | |
| 5 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 6.807 | 100% | 6.6 s 1.2 charged | 83% HP left on average | |
| 6 | fireFire Spin fireFlamethrowersteelIron Head | 6.496 | 100% | 8.2 s 1.4 charged | 83% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 6.386 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 8 | darkSnarl darkDark PulsefightingFocus Blast | 6.300 | 100% | 6.6 s 1.2 charged | 82% HP left on average | |
| 9 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 6.196 | 100% | 8.2 s 1.4 charged | 83% HP left on average | |
| 10 | darkBite darkBrutal SwingdarkCrunch | 6.014 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 5.889 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 12 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 5.804 | 100% | 6.6 s 1.2 charged | 81% HP left on average | |
| 13 | darkSnarl darkBrutal SwingdarkCrunch | 5.756 | 100% | 6.6 s 1.2 charged | 78% HP left on average | |
| 14 | darkSucker Punch darkPaybackflyingFly | 5.720 | 100% | 7.6 s 1.4 charged | 78% HP left on average | |
| 15 | darkSnarl darkDark PulsefightingFocus Blast | 5.644 | 100% | 6.6 s 1.2 charged | 79% HP left on average | |
| 16 | darkBite darkBrutal SwingdarkCrunch | 5.615 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 17 | darkBite darkDark PulsegrassPower Whip | 5.548 | 100% | 6.5 s 1.1 charged | 72% HP left on average | |
| 18 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 5.428 | 100% | 8.2 s 1.4 charged | 81% HP left on average | |
| 19 | darkBite darkDark PulsedarkBrutal Swing | 5.424 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 20 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.324 | 100% | 7.6 s 1.3 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.