Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Gyro Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterHydro Pump | 9.556 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 2 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 3 | steelMetal Sound waterHydro CannonwaterHydro Pump | 8.600 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 8.444 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 5 | fireIncinerate fireOverheatgroundEarth Power | 7.952 | 100% | 7.5 s 0.0 charged | 87% HP left on average | |
| 6 | ghostShadow Claw waterAqua JetbugX-Scissor | 7.950 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 7 | darkBite groundEarthquakedarkCrunch | 7.833 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 8 | normalQuick Attack fireV-createfireOverheat | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | fightingLow Kick darkDark PulsedarkFoul Play | 7.800 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireMagma Storm | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.280 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 13 | electricThunder Shock fireHeat WaveelectricZap Cannon | 7.200 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 14 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 6.958 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 15 | ghostShadow Claw darkCrunchwaterHydro Cannon | 6.920 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 16 | groundMud Shot groundEarthquakewaterHydro Cannon | 6.500 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 17 | fireEmber fireHeat WavedarkCrunch | 6.500 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 18 | darkSnarl waterHydro PumpwaterScald | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 19 | ghostHex ghostShadow BallwaterSurf | 6.500 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 20 | fireFire Spin fireFlamethrowersteelIron Head | 6.486 | 100% | 8.0 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.