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PoGoBud
Raid Hour · YveltalNext · 21h 44m

Shadow Metang counters

steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Gyro Ball

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Metang
#PokemonMovesPowerWinsTimeResult
1
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
9.556
100%6.5 s
1.0 charged
90% HP left on average
2
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
8.750
100%5.5 s
1.0 charged
89% HP left on average
3
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.600
100%5.5 s
1.0 charged
88% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
8.444
100%6.5 s
1.0 charged
88% HP left on average
5
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
7.952
100%7.5 s
0.0 charged
87% HP left on average
6
Golisopod
ghostShadow Claw
waterAqua JetbugX-Scissor
7.950
100%5.5 s
1.0 charged
87% HP left on average
7
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
7.833
100%6.5 s
1.0 charged
87% HP left on average
8
Victini
normalQuick Attack
fireV-createfireOverheat
7.800
100%5.5 s
1.0 charged
87% HP left on average
9
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
7.800
100%5.5 s
1.0 charged
87% HP left on average
10
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.583
100%6.5 s
1.0 charged
87% HP left on average
11
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
7.583
100%6.5 s
1.0 charged
87% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.280
100%5.5 s
1.0 charged
86% HP left on average
13
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
7.200
100%5.5 s
1.0 charged
86% HP left on average
14
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
6.958
100%6.5 s
1.0 charged
86% HP left on average
15
Feraligatr
ghostShadow Claw
darkCrunchwaterHydro Cannon
6.920
100%5.5 s
1.0 charged
86% HP left on average
16
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
6.500
100%5.5 s
1.0 charged
85% HP left on average
17
Centiskorch
fireEmber
fireHeat WavedarkCrunch
6.500
100%5.5 s
1.0 charged
85% HP left on average
18
Shadow Suicune
darkSnarl
waterHydro PumpwaterScald
6.500
100%6.5 s
1.0 charged
85% HP left on average
19
Jellicent
ghostHex
ghostShadow BallwaterSurf
6.500
100%6.5 s
1.0 charged
85% HP left on average
20
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
6.486
100%8.0 s
1.0 charged
85% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.