Shadow Metang counters
steelpsychicSteel-type Male Grunt ยท slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick darkDark PulsedarkFoul Play | 7.113 | 100% | 5.5 s 1.1 charged | 86% HP left on average | |
| 2 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 6.724 | 100% | 5.5 s 1.1 charged | 83% HP left on average | |
| 3 | normalQuick Attack fireV-createfireOverheat | 6.210 | 100% | 5.5 s 1.1 charged | 83% HP left on average | |
| 4 | darkBite groundEarthquakegroundBulldoze | 5.543 | 100% | 7.7 s 1.4 charged | 82% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 5.456 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 5.381 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 7 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 5.179 | 100% | 6.6 s 1.2 charged | 78% HP left on average | |
| 8 | darkBite darkBrutal SwingdarkCrunch | 5.023 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 9 | darkSnarl darkDark PulsefightingFocus Blast | 4.885 | 100% | 6.6 s 1.2 charged | 76% HP left on average | |
| 10 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 4.866 | 100% | 8.2 s 1.4 charged | 79% HP left on average | |
| 11 | darkSucker Punch darkPaybackflyingFly | 4.854 | 100% | 7.6 s 1.3 charged | 75% HP left on average | |
| 12 | fireFire Spin fireFlamethrowersteelIron Head | 4.814 | 100% | 8.2 s 1.3 charged | 76% HP left on average | |
| 13 | darkBite darkDark PulsegrassPower Whip | 4.768 | 100% | 6.5 s 1.1 charged | 65% HP left on average | |
| 14 | darkSnarl darkBrutal SwingdarkCrunch | 4.760 | 100% | 6.5 s 1.1 charged | 72% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 4.758 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 16 | darkSnarl darkDark PulsefightingFocus Blast | 4.623 | 100% | 6.5 s 1.1 charged | 71% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 4.317 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.272 | 100% | 7.6 s 1.4 charged | 73% HP left on average | |
| 19 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 4.264 | 100% | 6.5 s 1.1 charged | 73% HP left on average | |
| 20 | darkBite darkDark PulsedarkFoul Play | 4.247 | 100% | 5.5 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.