Shadow Metang counters
steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Metal Claw / Psyshock
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 8.579 | 100% | 6.5 s 2.0 charged | 88% HP left on average | |
| 2 | normalQuick Attack fireV-createfireOverheat | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 3 | fightingLow Kick darkDark PulsedarkFoul Play | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | fireIncinerate fireOverheatgroundEarth Power | 6.773 | 100% | 8.5 s 2.0 charged | 85% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 6.520 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 6 | electricThunder Shock electricWild ChargeelectricThunder | 6.480 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 7 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 6.280 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 6.200 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.040 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 6.020 | 100% | 8.0 s 2.0 charged | 83% HP left on average | |
| 11 | electricThunder Shock fireOverheatelectricThunder | 5.842 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 12 | electricThunder Shock waterHydro PumpelectricThunder | 5.842 | 100% | 7.5 s 2.0 charged | 83% HP left on average | |
| 13 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.440 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 14 | electricThunder Shock fireHeat WaveelectricZap Cannon | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireSacred Fire | 5.387 | 100% | 7.0 s 1.0 charged | 81% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterHydro Pump | 5.345 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 17 | dragonDragon Breath electricWild ChargedarkCrunch | 5.161 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 18 | dragonDragon Breath fireOverheatfireFusion Flare | 5.161 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 19 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 5.070 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 20 | fireEmber fireHeat WavedarkCrunch | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.