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PoGoBud
Raid Hour · YveltalNext · 21h 46m

Shadow Metang counters

steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Psychic

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Metang
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
9.056
100%6.5 s
1.0 charged
89% HP left on average
2
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
7.556
100%6.5 s
1.0 charged
87% HP left on average
3
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
7.095
100%8.0 s
1.0 charged
86% HP left on average
4
Victini
normalQuick Attack
fireV-createfireOverheat
7.000
100%5.5 s
1.0 charged
86% HP left on average
5
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
7.000
100%5.5 s
1.0 charged
86% HP left on average
6
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
6.792
100%6.5 s
1.0 charged
85% HP left on average
7
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
6.458
100%6.5 s
1.0 charged
85% HP left on average
8
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsesteelSunsteel Strike
6.280
100%5.5 s
1.0 charged
84% HP left on average
9
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.667
100%6.5 s
1.0 charged
82% HP left on average
10
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.536
100%8.0 s
1.0 charged
82% HP left on average
11
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
5.400
100%5.5 s
1.0 charged
81% HP left on average
12
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.393
100%7.5 s
1.0 charged
81% HP left on average
13
Zekrom
dragonDragon Breath
electricWild ChargedarkCrunch
5.333
100%6.5 s
1.0 charged
81% HP left on average
14
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
5.286
100%7.5 s
1.0 charged
81% HP left on average
15
Rotom (Wash)
electricThunder Shock
waterHydro PumpelectricThunder
5.286
100%7.5 s
1.0 charged
81% HP left on average
16
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
5.268
100%7.5 s
1.0 charged
81% HP left on average
17
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
5.190
100%7.0 s
1.0 charged
81% HP left on average
18
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
5.167
100%6.5 s
1.0 charged
81% HP left on average
19
Centiskorch
fireEmber
fireHeat WavedarkCrunch
5.000
100%5.5 s
1.0 charged
80% HP left on average
20
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
4.967
100%6.5 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.