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PoGoBud
Raid Hour · YveltalNext · 17h 18m

Shadow Metang counters

steelpsychicSteel-type Male Grunt · slot 2Grunt
CP
3,699
Attack
261.1
x1.2 Shadow
Defense
195.3
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fury Cutter / Gyro Ball

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Metang
#PokemonMovesPowerWinsTimeResult
1
Marshadow
ghostShadow Claw
fightingClose CombatfireFire Punch
8.100
100%5.5 s
1.0 charged
88% HP left on average
2
Hisuian Typhlosion
fireEmber
fireOverheatghostNight Shade
7.000
100%5.5 s
1.0 charged
86% HP left on average
3
Emboar
fireEmber
fireBlast BurnfireHeat Wave
6.267
100%5.5 s
1.0 charged
84% HP left on average
4
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
6.267
100%5.5 s
1.0 charged
84% HP left on average
5
Salamence
darkBite
fireFire BlastdarkBrutal Swing
6.259
100%5.0 s
1.0 charged
84% HP left on average
6
Sneasler
ghostShadow Claw
fightingClose CombatbugX-Scissor
6.208
100%6.5 s
1.0 charged
84% HP left on average
7
Gengar
darkSucker Punch
ghostShadow BallghostShadow Punch
6.200
100%5.5 s
1.0 charged
84% HP left on average
8
Shadow Dragonite
dragonDragon Breath
fightingSuperpowerdragonDraco Meteor
5.433
100%5.5 s
1.0 charged
82% HP left on average
9
Zapdos
electricThunder Shock
fireHeat WaveelectricZap Cannon
5.400
100%5.5 s
1.0 charged
81% HP left on average
10
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
5.167
100%6.5 s
1.0 charged
81% HP left on average
11
Bewear
ghostShadow Claw
fightingSuperpowerfightingDrain Punch
5.025
100%5.5 s
1.0 charged
80% HP left on average
12
Shadow Sneasler
ghostShadow Claw
fightingClose CombatbugX-Scissor
4.967
100%5.5 s
1.0 charged
80% HP left on average
13
Cinderace
fireEmber
fireBlast BurnfirePyroball
4.967
100%5.5 s
1.0 charged
80% HP left on average
14
Mimikyu
ghostHex
ghostShadow BallghostShadow Sneak
4.875
100%6.5 s
1.0 charged
79% HP left on average
15
Jellicent
ghostHex
ghostShadow BallwaterSurf
4.861
100%6.5 s
1.0 charged
79% HP left on average
16
Shadow Alolan Sandslash
ghostShadow Claw
groundDrill RungroundBulldoze
4.767
100%5.5 s
1.0 charged
79% HP left on average
17
Magmortar
fightingKarate Chop
fireFire BlastfireFire Punch
4.767
100%5.5 s
1.0 charged
79% HP left on average
18
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.700
100%5.5 s
1.0 charged
79% HP left on average
19
Sylveon
fairyFairy Wind
ghostShadow BallfairyMoonblast
4.694
100%6.5 s
1.0 charged
79% HP left on average
20
Terrakion
fightingDouble Kick
groundEarthquakefightingClose Combat
4.528
100%6.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.