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PoGoBud
Raid Hour · YveltalNext · 19h 8m

Shadow Lairon counters

steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Rock Slide

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Lairon
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.400
100%5.0 s
1.0 charged
89% HP left on average
2
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.550
100%5.0 s
1.0 charged
88% HP left on average
3
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.550
100%5.0 s
1.0 charged
88% HP left on average
4
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.800
100%5.5 s
1.0 charged
87% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
7.520
100%5.5 s
1.0 charged
87% HP left on average
6
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
7.133
100%5.5 s
1.0 charged
86% HP left on average
7
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.125
100%5.0 s
1.0 charged
86% HP left on average
8
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
7.050
100%5.0 s
1.0 charged
86% HP left on average
9
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.714
100%5.0 s
1.0 charged
85% HP left on average
10
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
6.700
100%5.5 s
1.0 charged
85% HP left on average
11
Whiscash
groundMud Shot
groundMud BombwaterScald
6.143
100%5.5 s
1.0 charged
84% HP left on average
12
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
5.933
100%5.5 s
1.0 charged
83% HP left on average
13
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
5.743
100%5.5 s
1.0 charged
83% HP left on average
14
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
5.583
100%6.0 s
0.0 charged
82% HP left on average
15
Quagsire
groundMud Shot
groundEarthquakegroundMud Bomb
5.543
100%5.5 s
1.0 charged
82% HP left on average
16
Magmortar
fightingKarate Chop
groundScorching SandsfightingBrick Break
5.467
100%5.5 s
1.0 charged
82% HP left on average
17
Shadow Whiscash
groundMud Shot
groundMud BombwaterScald
5.375
100%5.5 s
1.0 charged
81% HP left on average
18
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
5.375
100%5.5 s
1.0 charged
81% HP left on average
19
Rapidash
fightingLow Kick
groundDrill RungroundScorching Sands
4.967
100%5.5 s
1.0 charged
80% HP left on average
20
Latias
dragonDragon Breath
fightingAura SphereelectricThunder
4.914
100%5.5 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.