Shadow Lairon counters
steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Metal Claw / Body SlamIron Tail / Body SlamMetal Sound / Body SlamMetal Claw / Rock SlideIron Tail / Rock SlideMetal Sound / Rock SlideMetal Claw / Heavy SlamIron Tail / Heavy SlamMetal Sound / Heavy SlamMetal Claw / Rock TombIron Tail / Rock TombMetal Sound / Rock Tomb
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.314 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.583 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.378 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.927 | 100% | 5.5 s 1.1 charged | 84% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.148 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | groundMud Shot groundMud BombelectricDischarge | 6.075 | 100% | 5.5 s 1.1 charged | 81% HP left on average | |
| 7 | bugFury Cutter fightingSacred SwordsteelIron Head | 6.044 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.778 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 9 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.725 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.505 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 11 | groundMud Shot groundMud BombwaterScald | 5.256 | 100% | 5.5 s 1.1 charged | 77% HP left on average | |
| 12 | groundMud Shot groundEarthquakewaterHydro Cannon | 4.905 | 100% | 5.5 s 1.1 charged | 76% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundDrill Run | 4.741 | 100% | 5.5 s 1.1 charged | 77% HP left on average | |
| 14 | groundMud Shot groundEarthquakegroundMud Bomb | 4.728 | 100% | 5.5 s 1.1 charged | 75% HP left on average | |
| 15 | fightingKarate Chop groundScorching SandsfightingBrick Break | 4.667 | 100% | 5.5 s 1.1 charged | 75% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.643 | 100% | 6.0 s 0.1 charged | 76% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 4.464 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 18 | dragonDragon Breath fightingAura SphereelectricThunder | 4.342 | 100% | 5.5 s 1.1 charged | 75% HP left on average | |
| 19 | fightingLow Kick groundDrill RungroundScorching Sands | 4.252 | 100% | 5.5 s 1.1 charged | 72% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingLow Sweep | 4.209 | 100% | 5.5 s 1.1 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.