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PoGoBud
Raid Hour · YveltalNext · 20h 39m

Shadow Lairon counters

steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Heavy Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Lairon
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.100
100%5.0 s
1.0 charged
89% HP left on average
2
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.600
100%5.5 s
1.0 charged
88% HP left on average
3
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.600
100%5.5 s
1.0 charged
88% HP left on average
4
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.300
100%5.0 s
1.0 charged
88% HP left on average
5
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.300
100%5.0 s
1.0 charged
88% HP left on average
6
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.567
100%5.5 s
1.0 charged
87% HP left on average
7
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
6.917
100%5.0 s
1.0 charged
86% HP left on average
8
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
6.900
100%5.5 s
1.0 charged
86% HP left on average
9
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
6.800
100%5.0 s
1.0 charged
85% HP left on average
10
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.500
100%5.0 s
1.0 charged
85% HP left on average
11
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
6.500
100%5.5 s
1.0 charged
85% HP left on average
12
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
6.500
100%6.5 s
1.0 charged
85% HP left on average
13
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
6.500
100%6.5 s
1.0 charged
85% HP left on average
14
Golisopod
ghostShadow Claw
waterAqua JetwaterLiquidation
6.360
100%5.5 s
1.0 charged
84% HP left on average
15
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.333
100%6.5 s
1.0 charged
84% HP left on average
16
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.333
100%6.5 s
1.0 charged
84% HP left on average
17
Milotic
waterWaterfall
waterSurfwaterAqua Tail
6.267
100%6.5 s
1.0 charged
84% HP left on average
18
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.067
100%5.5 s
1.0 charged
84% HP left on average
19
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
6.000
100%5.5 s
1.0 charged
83% HP left on average
20
Whiscash
groundMud Shot
groundMud BombwaterScald
5.971
100%5.5 s
1.0 charged
83% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.