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PoGoBud
Raid Hour · YveltalNext · 22h 56m

Shadow Lairon counters

steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Heavy Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Lairon
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
9.100
100%5.0 s
1.0 charged
89% HP left on average
2
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
8.667
100%8.0 s
1.0 charged
88% HP left on average
3
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.600
100%5.5 s
1.0 charged
88% HP left on average
4
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.600
100%5.5 s
1.0 charged
88% HP left on average
5
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.300
100%5.0 s
1.0 charged
88% HP left on average
6
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
8.300
100%5.0 s
1.0 charged
88% HP left on average
7
Volcanion
fireIncinerate
groundEarth PowerwaterHydro Pump
7.952
100%8.0 s
1.0 charged
87% HP left on average
8
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.567
100%5.5 s
1.0 charged
87% HP left on average
9
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
6.917
100%5.0 s
1.0 charged
86% HP left on average
10
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
6.900
100%5.5 s
1.0 charged
86% HP left on average
11
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
6.800
100%5.0 s
1.0 charged
85% HP left on average
12
Lanturn
waterWater Gun
waterHydro PumpwaterSurf
6.571
100%8.0 s
1.0 charged
85% HP left on average
13
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.500
100%5.0 s
1.0 charged
85% HP left on average
14
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
6.500
100%5.5 s
1.0 charged
85% HP left on average
15
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
6.500
100%6.5 s
1.0 charged
85% HP left on average
16
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
6.500
100%6.5 s
1.0 charged
85% HP left on average
17
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
6.500
100%8.0 s
1.0 charged
85% HP left on average
18
Golisopod
ghostShadow Claw
waterAqua JetwaterLiquidation
6.360
100%5.5 s
1.0 charged
84% HP left on average
19
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.333
100%6.5 s
1.0 charged
84% HP left on average
20
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.333
100%6.5 s
1.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.