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PoGoBud
Raid Hour · YveltalNext · 20h 22m

Shadow Lairon counters

steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Iron Tail / Rock Slide

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Lairon
#PokemonMovesPowerWinsTimeResult
1
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
8.190
100%5.5 s
1.0 charged
88% HP left on average
2
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
7.167
100%5.5 s
1.0 charged
86% HP left on average
3
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.879
100%5.5 s
1.0 charged
85% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.741
100%5.0 s
1.0 charged
85% HP left on average
5
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
6.148
100%5.0 s
1.0 charged
84% HP left on average
6
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
6.067
100%8.0 s
1.0 charged
84% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
6.000
100%7.5 s
1.0 charged
83% HP left on average
8
Golisopod
ghostShadow Claw
waterAqua JetwaterLiquidation
5.889
100%5.5 s
1.0 charged
83% HP left on average
9
Stunfisk
groundMud Shot
groundMud BombelectricDischarge
5.750
100%5.5 s
1.0 charged
83% HP left on average
10
Volcanion
fireIncinerate
groundEarth PowerwaterHydro Pump
5.567
100%8.0 s
1.0 charged
82% HP left on average
11
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.533
100%5.0 s
1.0 charged
82% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.515
100%5.5 s
1.0 charged
82% HP left on average
13
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.429
100%6.5 s
1.0 charged
82% HP left on average
14
Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
5.417
100%5.5 s
1.0 charged
82% HP left on average
15
Suicune
darkSnarl
waterHydro PumpwaterScald
5.417
100%6.5 s
1.0 charged
82% HP left on average
16
Shadow Heatran
fireFire Spin
groundEarth PowerfireFire Blast
5.200
100%8.0 s
1.0 charged
81% HP left on average
17
Lanturn
waterWater Gun
waterHydro PumpwaterSurf
5.111
100%8.0 s
1.0 charged
80% HP left on average
18
Whiscash
groundMud Shot
groundMud BombwaterScald
4.976
100%5.5 s
1.0 charged
80% HP left on average
19
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.875
100%6.5 s
1.0 charged
79% HP left on average
20
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
4.875
100%6.5 s
1.0 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.