Shadow Lairon counters
steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Metal Claw / Body SlamIron Tail / Body SlamMetal Sound / Body SlamMetal Claw / Rock SlideIron Tail / Rock SlideMetal Sound / Rock SlideMetal Claw / Heavy SlamIron Tail / Heavy SlamMetal Sound / Heavy SlamMetal Claw / Rock TombIron Tail / Rock TombMetal Sound / Rock Tomb
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.244 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 6.622 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.038 | 100% | 5.5 s 1.1 charged | 82% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.821 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 5 | groundMud Shot groundMud BombelectricDischarge | 4.797 | 100% | 5.5 s 1.1 charged | 76% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.784 | 100% | 5.5 s 1.1 charged | 75% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.528 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 8 | groundMud Shot groundEarthquakewaterHydro Cannon | 4.514 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 9 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.507 | 100% | 5.8 s 1.1 charged | 74% HP left on average | |
| 10 | groundMud Shot groundMud BombwaterScald | 4.138 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 11 | groundMud Shot groundEarthquakewaterHydro Cannon | 3.934 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.898 | 100% | 5.5 s 1.1 charged | 70% HP left on average | |
| 13 | ghostShadow Claw fightingSacred SwordsteelIron Head | 3.796 | 100% | 5.5 s 1.1 charged | 73% HP left on average | |
| 14 | groundMud Shot groundMud BombwaterAqua Tail | 3.771 | 92% | 5.5 s 1.1 charged | 69% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.655 | 100% | 6.0 s 0.1 charged | 69% HP left on average | |
| 16 | fightingKarate Chop groundScorching SandsfightingBrick Break | 3.642 | 92% | 5.5 s 1.0 charged | 68% HP left on average | |
| 17 | dragonDragon Breath fightingAura SphereelectricThunder | 3.381 | 100% | 5.5 s 1.1 charged | 68% HP left on average | |
| 18 | groundMud Shot groundEarthquakegroundDrill Run | 3.338 | 100% | 5.5 s 1.1 charged | 67% HP left on average | |
| 19 | groundMud Shot groundMud BombwaterScald | 3.313 | 92% | 5.5 s 1.0 charged | 66% HP left on average | |
| 20 | groundMud Shot groundMud BombwaterAqua Tail | 3.296 | 92% | 5.5 s 1.1 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.