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PoGoBud
Raid Hour · YveltalNext · 16h 48m

Shadow Lairon counters

steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Body Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Lairon
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.150
100%5.0 s
1.0 charged
88% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
7.450
100%5.0 s
1.0 charged
87% HP left on average
3
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
5.321
100%5.0 s
1.0 charged
81% HP left on average
4
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.094
100%5.0 s
1.0 charged
80% HP left on average
5
Shadow Mewtwo
fightingCounter
fightingFocus BlastghostShadow Ball
2.783
100%5.0 s
0.0 charged
64% HP left on average
6
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.717
100%5.0 s
1.0 charged
63% HP left on average
7
Gholdengo
ghostAstonish
fightingFocus BlastghostShadow Ball
2.358
100%8.5 s
2.0 charged
58% HP left on average
8
Doublade
ghostShadow Claw
fightingSacred SwordsteelIron Head
2.302
100%5.5 s
2.0 charged
57% HP left on average
9
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
2.288
100%7.5 s
2.0 charged
56% HP left on average
10
Giratina (Altered)
ghostShadow Claw
ghostShadow ForceghostShadow Sneak
2.224
100%9.5 s
2.0 charged
55% HP left on average
11
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
2.194
100%5.5 s
2.0 charged
54% HP left on average
12
Giratina (Origin)
ghostShadow Claw
ghostShadow ForceghostShadow Ball
2.180
100%7.5 s
2.0 charged
54% HP left on average
13
Lunala
ghostShadow Claw
ghostShadow BallpsychicFuture Sight
2.061
100%7.5 s
2.0 charged
51% HP left on average
14
Annihilape
fightingLow Kick
fightingClose CombatfightingLow Sweep
2.043
100%5.5 s
2.0 charged
51% HP left on average
15
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
2.011
100%6.5 s
2.0 charged
50% HP left on average
16
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.007
100%8.0 s
2.0 charged
50% HP left on average
17
Skeledirge
fireIncinerate
fireBlast BurnghostShadow Ball
1.978
100%8.5 s
2.0 charged
49% HP left on average
18
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
1.966
100%6.5 s
2.0 charged
49% HP left on average
19
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
1.943
100%8.5 s
2.0 charged
49% HP left on average
20
Heatran
fireFire Spin
groundEarth PowerfireFire Blast
1.918
100%8.5 s
2.0 charged
48% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.