Shadow Lairon counters
steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Metal Claw / Body SlamIron Tail / Body SlamMetal Sound / Body SlamMetal Claw / Rock SlideIron Tail / Rock SlideMetal Sound / Rock SlideMetal Claw / Heavy SlamIron Tail / Heavy SlamMetal Sound / Heavy SlamMetal Claw / Rock TombIron Tail / Rock TombMetal Sound / Rock Tomb
Best counters against Metal Sound / Body Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.150 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.450 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.321 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.094 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 5 | fightingCounter fightingFocus BlastghostShadow Ball | 2.783 | 100% | 5.0 s 0.0 charged | 64% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.717 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 7 | ghostAstonish fightingFocus BlastghostShadow Ball | 2.358 | 100% | 8.5 s 2.0 charged | 58% HP left on average | |
| 8 | ghostShadow Claw fightingSacred SwordsteelIron Head | 2.302 | 100% | 5.5 s 2.0 charged | 57% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.288 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 2.224 | 100% | 9.5 s 2.0 charged | 55% HP left on average | |
| 11 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.194 | 100% | 5.5 s 2.0 charged | 54% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 2.180 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 2.061 | 100% | 7.5 s 2.0 charged | 51% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingLow Sweep | 2.043 | 100% | 5.5 s 2.0 charged | 51% HP left on average | |
| 15 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.011 | 100% | 6.5 s 2.0 charged | 50% HP left on average | |
| 16 | darkBite groundEarthquakegroundBulldoze | 2.007 | 100% | 8.0 s 2.0 charged | 50% HP left on average | |
| 17 | fireIncinerate fireBlast BurnghostShadow Ball | 1.978 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.966 | 100% | 6.5 s 2.0 charged | 49% HP left on average | |
| 19 | fireFire Spin steelIron HeadgrassSolar Beam | 1.943 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 20 | fireFire Spin groundEarth PowerfireFire Blast | 1.918 | 100% | 8.5 s 2.0 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.