Shadow Lairon counters
steelrockSteel-type Male Grunt · slot 2Grunt
CP
4,416
Attack
295.0
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Metal Claw / Body SlamIron Tail / Body SlamMetal Sound / Body SlamMetal Claw / Rock SlideIron Tail / Rock SlideMetal Sound / Rock SlideMetal Claw / Heavy SlamIron Tail / Heavy SlamMetal Sound / Heavy SlamMetal Claw / Rock TombIron Tail / Rock TombMetal Sound / Rock Tomb
Best counters against Metal Claw / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.150 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 2 | steelMetal Sound waterHydro CannonwaterHydro Pump | 7.750 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.450 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.800 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 5 | steelMetal Sound waterHydro CannonwaterHydro Pump | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | waterWater Gun waterHydro PumpwaterSurf | 5.914 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 7 | fireFire Spin groundEarth PowerfireFire Blast | 5.821 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 8 | fireFire Spin groundEarth PowerfireFire Blast | 5.821 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 9 | ghostShadow Claw waterAqua JetwaterLiquidation | 5.720 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.667 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 12 | electricThunder Shock fightingAura SphereelectricWild Charge | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 5.393 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 14 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.321 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 15 | fireIncinerate groundEarth PowerwaterHydro Pump | 5.321 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 16 | groundMud Shot groundMud BombelectricDischarge | 5.314 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.094 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 18 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 19 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.967 | 100% | 6.0 s 1.0 charged | 80% HP left on average | |
| 20 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 4.967 | 100% | 6.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.