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PoGoBud
Raid Hour · YveltalNext · 18h 55m

Shadow Beldum counters

steelpsychicSteel-type Male Grunt · slot 1Grunt
CP
2,088
Attack
189.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
81

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Take Down / Iron Head

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Beldum
#PokemonMovesPowerWinsTimeResult
1
Gholdengo
ghostAstonish
ghostShadow BallfightingFocus Blast
10.000
100%6.0 s
0.0 charged
91% HP left on average
2
Lunala
ghostShadow Claw
ghostShadow BallfairyMoonblast
10.000
100%7.0 s
0.0 charged
91% HP left on average
3
Doublade
ghostShadow Claw
fightingSacred SwordsteelIron Head
10.000
100%5.5 s
1.0 charged
93% HP left on average
4
Marshadow
ghostShadow Claw
fightingClose CombatfireFire Punch
10.000
100%5.5 s
1.0 charged
91% HP left on average
5
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
10.000
100%5.5 s
1.0 charged
91% HP left on average
6
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
10.000
100%6.5 s
1.0 charged
91% HP left on average
7
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
10.000
100%7.0 s
1.0 charged
92% HP left on average
8
Shadow Giratina (Altered)
ghostShadow Claw
ghostShadow ForceghostShadow Sneak
9.833
100%7.0 s
0.0 charged
90% HP left on average
9
Giratina (Origin)
ghostShadow Claw
ghostShadow ForceghostShadow Ball
9.833
100%7.0 s
0.0 charged
90% HP left on average
10
Shadow Annihilape
fightingLow Kick
ghostShadow BallghostRage Fist
9.667
100%5.5 s
1.0 charged
90% HP left on average
11
Dragapult
ghostAstonish
ghostShadow BalldragonOutrage
9.611
100%4.5 s
0.0 charged
90% HP left on average
12
Aggron
steelMetal Sound
electricThunderrockStone Edge
9.188
100%7.5 s
1.0 charged
89% HP left on average
13
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
9.167
100%5.5 s
1.0 charged
89% HP left on average
14
Decidueye
grassLeafage
ghostShadow SneakghostSpirit Shackle
8.778
100%5.5 s
1.0 charged
89% HP left on average
15
Runerigus
ghostShadow Claw
ghostShadow BalldarkBrutal Swing
8.733
100%5.5 s
1.0 charged
89% HP left on average
16
Ceruledge
fireIncinerate
ghostShadow BallfireHeat Wave
8.556
100%5.0 s
0.0 charged
88% HP left on average
17
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.429
100%5.0 s
1.0 charged
88% HP left on average
18
Gourgeist (Super)
ghostHex
ghostPoltergeistghostShadow Ball
8.400
100%6.5 s
1.0 charged
88% HP left on average
19
Hoopa
ghostAstonish
ghostShadow BallpsychicPsychic
8.222
100%4.5 s
0.0 charged
88% HP left on average
20
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
8.125
100%6.5 s
1.0 charged
88% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.