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PoGoBud

Shadow Beldum counters

steelpsychicSteel-type Male Grunt ยท slot 1Grunt
CP
2,088
Attack
189.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
81

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Beldum
#PokemonMovesPowerWinsTimeResult
1
Hoopa
ghostAstonish
ghostShadow BallpsychicPsychic
10.000
100%4.5 s
0.0 charged
90% HP left on average
2
Dragapult
ghostAstonish
ghostShadow BalldragonOutrage
10.000
100%4.5 s
0.0 charged
90% HP left on average
3
Gholdengo
ghostAstonish
ghostShadow BallfightingFocus Blast
10.000
100%4.5 s
0.0 charged
95% HP left on average
4
Ceruledge
fireIncinerate
ghostShadow BallfireHeat Wave
10.000
100%5.0 s
0.0 charged
91% HP left on average
5
Lunala
ghostShadow Claw
ghostShadow BallfairyMoonblast
10.000
100%6.0 s
0.0 charged
91% HP left on average
6
Shadow Giratina (Altered)
ghostShadow Claw
ghostShadow ForceghostShadow Sneak
10.000
100%7.0 s
0.0 charged
92% HP left on average
7
Giratina (Origin)
ghostShadow Claw
ghostShadow ForceghostShadow Ball
10.000
100%7.0 s
0.0 charged
92% HP left on average
8
Doublade
bugFury Cutter
fightingSacred SwordsteelIron Head
10.000
100%5.0 s
1.0 charged
94% HP left on average
9
Marshadow
ghostShadow Claw
fightingClose CombatfireFire Punch
10.000
100%5.5 s
1.0 charged
92% HP left on average
10
Necrozma (Dawn Wings)
psychicPsycho Cut
ghostMoongeist BeamdarkDark Pulse
10.000
100%5.5 s
1.0 charged
92% HP left on average
11
Shadow Annihilape
fightingLow Kick
ghostShadow BallghostRage Fist
10.000
100%5.5 s
1.0 charged
92% HP left on average
12
Runerigus
ghostShadow Claw
ghostShadow BalldarkBrutal Swing
10.000
100%5.5 s
1.0 charged
91% HP left on average
13
Decidueye
grassLeafage
ghostShadow SneakghostSpirit Shackle
10.000
100%5.5 s
1.0 charged
91% HP left on average
14
Dhelmise
ghostShadow Claw
ghostShadow BalldarkBrutal Swing
10.000
100%5.5 s
1.0 charged
90% HP left on average
15
Jellicent
ghostHex
ghostShadow BallwaterSurf
10.000
100%6.5 s
1.0 charged
90% HP left on average
16
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
10.000
100%6.5 s
1.0 charged
92% HP left on average
17
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
10.000
100%6.5 s
1.0 charged
90% HP left on average
18
Giratina (Altered)
dragonDragon Breath
ghostShadow ForceghostShadow Sneak
10.000
100%7.0 s
1.0 charged
92% HP left on average
19
Aggron
steelMetal Sound
electricThunderrockStone Edge
9.813
100%7.5 s
1.0 charged
90% HP left on average
20
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
9.750
100%5.5 s
1.0 charged
90% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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