Shadow Beldum counters
steelpsychicSteel-type Male Grunt · slot 1Grunt
CP
2,088
Attack
189.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
81
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 2 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 10.000 | 100% | 7.0 s 1.0 charged | 91% HP left on average | |
| 5 | ghostAstonish ghostShadow BallfightingFocus Blast | 9.875 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostOminous Wind | 9.083 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 9.083 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 8 | ghostShadow Claw fightingClose CombatfireFire Punch | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallfairyMoonblast | 8.500 | 100% | 7.0 s 0.0 charged | 88% HP left on average | |
| 10 | grassLeafage ghostShadow SneakghostSpirit Shackle | 8.167 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 11 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 8.067 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 12 | fireEmber fireOverheatghostNight Shade | 7.778 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.556 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BalldarkBrutal Swing | 7.556 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 15 | ghostHex fireBlast BurnghostShadow Ball | 7.500 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 16 | ghostShadow Claw ghostShadow BalldarkFoul Play | 7.381 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 17 | darkBite darkBrutal SwingdarkCrunch | 7.292 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 18 | ghostHex ghostShadow BallwaterSurf | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 19 | ghostHex ghostPoltergeistghostShadow Ball | 7.150 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 20 | fireIncinerate fireOverheatghostPoltergeist | 6.889 | 100% | 5.0 s 0.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.